All players who have experienced at least a generational leap know first hand that the arrival of the Xbox Series X and PlayStation 5 on the market means more than just superior graphics fidelity. We’ve been dreaming for months about how transformative new SSDs can be for many games, especially open-world games, but did it ever occur to you that raytracing can also have an impact on gameplay?
At first glance, one may think that a realistic light ray tracing does not do much with the controller in hand, but Francisco Aisa García, gameplay engineer at The Initiative, believes otherwise. Speaking to Gaming Bolt, the creative believes that so far we have not seen its “full potential”, “because we have never had people dedicated exclusively to creating worlds around this technology.”
“The teams will work with technology that supports raytracing, and [reflect] on how to use it, and I’m pretty sure we will achieve some things that we haven’t expected yet.” What do you mean exactly? With a little more precision, Francisco points out that some genres, such as stealth games, could make the most of raytracing.
“You can see reflections everywhere, for example, which can impact how the AI reacts, because it has the ability to respond to those reflections. That is something you can now incorporate into your design that you never even thought of before. ” Truly, one can imagine an infiltration game where the AI is able to locate the player through a mirror, or that the image that is reflected on a certain surface may be the key to answering a puzzle.
Not surprisingly, developers have so far found ways to simulate these kinds of reactions, but it seems that we are dealing with something much more natural and rooted in the gameplay. How The Initiative is capitalizing on this technology, however, is a mystery: This is one of the big Microsoft studios that haven’t shown anything on the Xbox Games Show, but you can be sure they’re working. into something big internally.