New rumors are coming about the first high-performance graphic silicon from Intel for the gaming market, we are talking about the Intel Xe-HPG, which will quickly join the fight by integrating a new generation memory such as GDDR6, although the most important of all is that Intel would come offering dedicated hardware for RayTracing, a very attractive feature that will have to deal with 2 years of experience from Nvidia and some months of life from AMD, remembering that both the PlayStation 5 and the Xbox Series X They will include dedicated hardware for this technology.
The most important detail, such as the number of cores, Execution Units, is unknown, while the manufacturing process would be 7nm, but of course, TSMC’s to keep the roadmap and avoid delays.
On the other hand, we have the Intel Xe-HP range, which we already knew a few months ago that is focused on data servers, Artificial Intelligence, etc., which will offer a maximum of 2048 EUs along with the use of HBM2 memory (probably HBM2E) and that it will be manufactured using Intel’s 10nm SuperFin manufacturing process.
|Graphics Architecture of Intel Xe Models|
|Segment||Entry-level / Integrated||Enthusiast / Mid-Range Gaming||Data Center / AI||HPC Exascale|
|Architecture||Intel 10nm SuperFin||External – TSMC||Intel 10nm SuperFin||Intel 10nm SF + TSMC|
|EUs Max / Tiles||96/1||N / A / 1||2048/4||N / A / 16?|
|Product||Tiger Lake / DG1 / SG1||DG2||Arctic Sound 1/2/4 tiles||Ponte Vecchio 16 tiles?|
Regarding performance, we only know that of the Intel Xe-HP, where the monolithic design with 1 tile, made up of 512 EUs @ 1.30 GHz, yields a performance of 10.6 TLOPs. The Intel Xe-HP with 2 tiles (1024 EUs), chiplet design, yields 21.2 TFLOPs and the top of the range model, with 4 tiles (2048 EUs), reaches 42.3 TFLOPs in FP32 performance.