In an interview, AMD’s Eric Bergman was asked about the future of Radeon graphics, including the upcoming Radeon RX 6000 series and its successor.
Unfortunately, AMD has yet to reveal too many details about the Ray Tracing performance of its RDNA2 architecture based on the NAVI 21 GPU , the heart of the Radeon RX 6900 and 6800 series. Although the manufacturer has promised to support the industry standards, such as the upcoming Vulkan API with Ray Tracing and Microsoft DirectX with Ray Tracing.
Next week, on November 18, technology journalists will publish the first reviews of the AMD Radeon RX 6800 series. We have heard that they are already in possession of Drivers that work, so we could know the true potential of Ray Tracing in the architecture RDNA2 coming soon. That’s in case AMD doesn’t reveal any details.
In the interview, Eric Bergman revealed that AMD’s performance target is at 1440p resolution:
“Our goal was 1440p, to have a great experience with Ray Tracing. And that’s the level of performance we are targeting. Now it depends on the particular games and PCs that people have etc, but I think they will find that we have very good ray traced performance overall. And support for games will be strong as we move into 2021. RT is already with us, on Microsoft and Sony consoles, and with PCs too. “
Of course, as we already talked about, this was the initial objective (and now it is made official). Although we don’t know if these statements refer to the upcoming Radeon RX 6900 XT graphics card (the full Big Navi).
In addition AMD talked about the competition of DLSS from NVIDIA, although the company has not yet confirmed when this technology will be available, Bergman confirmed that for now it is called FSR (FidelityX Super Resolution) and that feature should be implemented eventually:
“I don’t have many details for now. So for now called FSR – FidelityFX Super Resolution. We are committed to implementing that feature and we are working with our partners. I’ll just say that AMD’s focus on these kinds of technologies is to make sure we have broad support with the platform and don’t require proprietary solutions. And that is the approach we are taking. So as we move into next year, we will have a lot more details on that. “
Bergman was also asked about the future RDNA3 architecture, if it will have performance improvements per watt, if similar architectural gains are expected as a step with RDNA2. Confirming that AMD has the same (aggressive) commitment to such performance-per-watt improvements for RDNA3:
“Performance per watt can be substantially improved. On the laptop side, this is good news, because we are very limited space, and we can bring more performance to that platform without exotic cooling solutions… We are focused on with RDNA 2. And that is the focus that RDNA 3 will have. “
Another interesting part of the interview is the question about Infinity Cache on RDNA3 GPUs. Bergman thinks that if RDNA2 Infinity Cache brings performance benefits, then RDNA3 Infinity Cache will definitely be considered as an option:
“We want to look ahead and see what architecture scales in the future. With Infinity Cache, the performance benefits, the performance benefits per watt, the cost benefits, it was quite an easy decision to make … I don’t want to talk about our next generation, but as you can imagine, those benefits will certainly be about the table for our next generation ”.
AMD has not confirmed the release year for the RDNA3 series, but according to the official roadmap, the architecture should appear in 2022. Graphics cards based on this architecture will use a new manufacturing process (AMD has not confirmed anything yet). AMD may be focusing on delivering the next-gen ‘ultimate platform’, with RDNA3 and Zen4 CPUs.
AMD will now focus on its transition to the AM5 socket platform that supports DDR5 memory (and maybe even PCIe 5.0). We don’t know if this is the Ryzen 6000 series, or if there are any possible architecture updates, but Bergman said in the same interview that that possibility is also being considered.