As expected, AMD has announced that it is working on its own supersampling technology, that is, the red counterpart of Nvidia DLSS technology, although with a couple of differences, as it will be open-source and cross-platform.
That it is multiplatform, reinforces that AMD needs to implement this technology with much more need than Nvidia, since it will imply that the PlayStation 5 and Xbox Series X | S consoles are the main beneficiaries and can offer the promised 4K @ 60 FPS even when we talk about adding RayTracing, and that is the great importance of the Xbox Series X to use the most powerful graphics chip of the new generation of consoles to make this a reality.
Now we can get a closer idea of the performance of the Xbox Series X GPU, which offers 3328 RDNA2 Stream Processors compared to the 3840 Stream Processors that gives life to a Radeon RX 6800 that eats the GeForce RTX 2080 Ti, Hence, the leaks indicate a performance comparable to the GeForce RTX 2080. At least, officially, in RayTracing performance, if it surpasses this GPU, which uses Nvidia’s 1st Gen dedicated hardware for RayTracing and AI.
The Nvidia DLSS is a disruptive feature when acquiring an Nvidia GeForce RTX, and it is that in its version 2.0 it has been possible to appreciate a notable improvement in performance without losing an iota of visual quality, and even in many games this visual quality is higher via DLSS 2.0 than native resolution. Even rumors indicate that if the new Nintendo Switch uses silicon from Nvidia, the company will also implement DLSS in its portable console, as it will offer a notable performance improvement at cost 0 when the console is connected to the Dock and you want to play from a High-Resolution television screen.
“We are always looking to assist developers with new initiatives and are already working on a super resolution feature to give gamers a higher performance option when using RayTracing,” said Scott Herkelman, Corporate Vice President and General Manager, AMD Radeon.
“While AMD promises to take on Nvidia in 4K games and beyond, the one big missing piece in this battle is the lack of an equivalent to Nvidia’s DLSS . Nvidia’s AI- powered supersampling technology has been transformative for the games that support it, providing a great image quality and a higher frame rate just by changing the game settings.
AMD told me it has a new super sampling feature in testing , which is designed to increase performance while using RayTracing. The company promises that its super sampling technology will be open and cross-platform, which means it could make its way to next-gen consoles like the Xbox Series X and PS5. AMD is working with several partners on this technology, and expects strong support from the industry. Unfortunately, this technology will be ready for the release of these three new Radeon RX 6000 Series cards . “
As indicated, AMD seems to make up for its lack of performance by activating RayTracing with this technology, which would still take a long time to arrive, as the Radeon RX 6900 XT is the GPU that will be released later, December 8, and yet this technology will not be accessible. It is logical to hope that it can reach the end of the year with the annual renewal of AMD’s graphics drivers. Remember that this year is known as Adrenalin and other years called Crimson, Omega, etc.
via: @Tom Warren