During the investor’s latest presentation at AMD, the company showed an updated PowerPoint slide around its upcoming RDNA2 microarchitecture, where AMD maintains the forecast to deliver a 50 percent performance improvement per watt consumed over current RDNA architecture.
For this, they indicate that the architecture receives improvements at the IPC level, so at the same speed, it offers greater performance compared to RDNA. On the other hand, silicon will reach higher speeds, and complexity has been reduced and energy use has been improved to achieve all this performance improvement by reducing energy consumption.
Taking the PlayStation 5 as a reference, we can know that the RDNA2 silicon will be able to reach 2.23 GHz, and that is, for example, the graphics integrated with the Xbox Series X stays at 1.82 GHz, so we could quickly think that a GPU The Xbox console’s counterpart to the desktop PC could receive a huge extra performance boost by overclocking by looking at the achievable speeds.
On the other hand, we know that the RDNA2 architecture will have support for hardware-accelerated RayTracing, and access to VRS (Variable Rate Shading) and Mesh Shading technology. If the deadlines are met, the first RDNA2 charts should arrive in September or October, just like Nvidia’s Ampere GPUs, which have started to leak, so it’s a matter of time before we start having first-hand product information from AMD.