Xbox Game Studios has scored another acquisition of considerable importance in the field of videogame development, with the hiring of Kim Swift , lead designer known for her works at Valve, among which we remember in particular Portal and Left 4 Dead .
The announcement took place somewhat quietly, through a simple Twitter message from Xbox Game Studios Publishing that greets Kim Swift and welcomes the newcomer to the Microsoft first party family.
Our team focuses on three pillars in our games: Community, Innovation and Inclusivity. Today, @K2TheSwift joins us in XGS Publishing to accelerate our Innovation and collaborate with independent studios to build games for the cloud.
Welcome to the team, Kim! pic.twitter.com/pM3E5Xxyrt
— Xbox Game Studios Publishing (@XboxPublishing) June 21, 2021
It is not clear whether Swift is destined to become part of the Xbox Game Studios Publishing division, which is the division that deals with general coordination and supports development for both first parties and third parties in collaboration , or if it is inserted within one of the Xbox Game Studios teams, but in any case she will lend her talent to the cause of Xbox.
Kim Swift joins the Microsoft family with the idea of ”accelerating innovation and partnering with independent studios to build games for the cloud,” it seems. Recall that, after working for Valve on Half-Life 2: Episode One and Episode Two, Portal and the two Left 4 Dead , Swift then moved on to Airtight where she developed Quantum Conundrum , while in 2017 she joined Motive Studios at EA where he worked on Star Wars: Battlefront II .