Xbox head Phil Spencer has been very impressed with the PS5’s DualSense: “We should learn from each other”
The DualSense of the PlayStation 5 is one of the main themes of this new generation for Sony. The company is putting a lot of effort into getting developers to prepare their games that are compatible with the haptic novelties of the DualSense. The new Sony controller has caught on very well with gamers, and it seems that Phil Spencer, head of Xbox, has also liked it.
In Phil’s eyes, this is an opportunity for growth.
“I applaud what they did with the controller, not actually for — well, I shouldn’t say not for the specifics of the controller, but more than just the specifics of the controller,” Spencer said to The Verge. “I think for all of us in the industry, we should learn from each other and the innovation that we all push on, whether it’s the distribution of business models like Game Pass, or controller tech, or the Wii back in the day, which clearly had an impact on us when we went off and did Kinect and Sony did the Move.”
Hopefully, however, the details of the DualSense have a more promising future than the Kinect or the PlayStation Move. The DualSense is capable of creating very complex vibrations, and developers will be able to take advantage of it to improve the immersion in their games.
“I think all of that innovation is something that we should all be looking at and learning and growing and saying, ‘Okay, what’s really going to break out and become a common part of a platform that developers and players are going to look for?’ Or, ‘What is more vertical around a specific scenario on a specific piece of hardware?’ We’re trying to be eyes open on that,” Spencer said to The Verge. “For any technology, whether it’s a controller, or any VR, or anything else…”