The Nintendo Switch has very limited power, but many studios want to take their games there, and one of them was Obsidian taking The Outer Worlds, and then what happens happens. While the studio initially promised that the game would reach 1080p resolution when the console was connected to the television via the Dock, and 720p in its portable mode, but ultimately the company failed to deliver on either promise.
To start, when it is connected to the TV we come across a typical resolution of 720p, although sometimes the dynamic resolution appears to lower it if necessary. Then, in the portable version, what has never been seen appears, and that is that the game moves between 540p and 384p depending on the circumstances, and that is to bring the game to the console, and make it playable, not only has the visual quality below the minimum quality, but the resolution is reduced to the maximum possible to increase the number of frames on the screen. Despite this, in the moments of greatest tension, such as battles, we obtain a performance around 20 FPS, and there are even moments that fall below this figure.