Many studios want to bring their games to the Nintendo Switch at any cost, but Virtuos Games is one of the few studios that has managed to port a multiplatform Triple-A title to the console, taking the BioShock The Collection as an example. This title, visually, is comparable to the original Xbox 360 game, while its only flaw compared to the current generation of consoles is that it runs at 30 FPS compared to other platforms that do it at 60 FPS, although at least 30 FPS are very consistent. Regarding the Xbox One X, it loses the quality of textures.
BioShock: The Collection includes the first three titles of the saga remastered, and all three run at 1080p resolution with the console connected to the dock and 720p in portable mode. Of course, the console uses dynamic resolution in specific areas so as not to present performance problems, although it is reduced to 972p or 810p in the case of the Bioshock Infinite, thus achieving those 30 stable FPS in all deliveries both in dock mode or portable.
Thanks to the dynamic resolution and the 30 FPS layer, the game really looks great knowing the power limitations of the console, and unlike the week it happens with The Outer Worlds, here we are facing a good port for the console, since A great balance has been sought between graphic quality and fluidity, while in the other mentioned game the game was capped as much as possible in order to run it on the console, even moving in resolutions up to 384p and despite this, it moved to 20 FPS.