Ebb Software’s Ljubomir Peklar revealed an interesting detail about Scorn, such as that the 4K @ 60 FPS trailer shown at the Xbox Inside event for the Xbox Series X was captured thanks to using a computer with an AMD Ryzen processor alongside an Nvidia GeForce RTX 2080 Ti graphics card.
Although it already indicates that the ‘in-game’ sequences do not belong to the console, at least it indicated that with a GeForce RTX 2070 SUPER it will be more than enough to enjoy your game while maintaining 4K resolution and 60 FPS, yes, there are have to tinker with the graphics settings.
Additionally, Peplar described DirectML and Nvidia DLSS 2.0 as two interesting solutions to improve performance. And while he did not promise to indicate whether they would implement both technologies in his game, he did at least say that Ebb Software will do its best to give players as many options as possible. Finally, and although Scorn looks good, it will not implement fashionable technology, and this is none other than RayTracing since it indicates that there are other technologies that almost perfectly mimic RayTracing, which does not have the same reduction in performance.
“Developers have been using RayTracing to create static GI for years. Real-time RayTracing is certainly a breakthrough. It will be a much more useful tool for developers in the future than a mind-blowing feature for gamers to realize. You’ve had to look at the label to see if it was there (whether RayTracing was integrated or not in a trailer.) Over the years, developers have developed many different techniques to falsify aspects of what RayTracing can achieve, from reflections to the shadows and the AO.
These “counterfeits” have some limitations. The presentation is more static, the effects at certain angles break the illusion, but for the most part, it looks pretty good. Sometimes when the new technology is available, some developers start overusing it just to show it off, without thinking about the context in which it is being used. That’s why you start to see games that have rooms with all reflective surfaces or inappropriate lighting conditions just to show the technology. Technology must be at the service of what you are trying to achieve, not the other way around. So yes, RayTracing in real-time will certainly be a complete solution in the future. However, in the near future, developers will use it on a case-by-case basis. “