In December 2019, 2K Games announced that a new BioShock game was in development. Since then, little has been known about this project, but thanks to a recent wave of job openings, we know that the new installment could move players to an open world.
Cloud Chamber, the studio behind the development of the new installment, posted 17 job openings on its website. Among the most striking is the position of senior writer, who will have to be able to “weave powerful stories based on characters in an open world environment”.
On the other hand, the Senior World Designer job description explains that they are looking for someone who is capable of making the game world feel alive, and that encourages players to stay and explore. This last part is important, as it seems to indicate that users will be able to freely navigate the stage.
In that same vacancy, it is intended that the person in charge can “combine handmade pieces with the emerging behavior of artificial intelligence to create a ‘living’ world that offers players variety at every step”.
It should be noted that, as in any video game, these ideas can be discarded in later stages of development. For this reason, we must wait for a first trailer to be released, or for those responsible to reveal more information officially.
What an open-world could mean for BioShock
BioShock’s main strength has always been in its deep and layered storytelling – an aspect which tends to fade into the background when you’re distracted by non-essential side quests in open-world games.
That said, BioShock feels like that rare instance in which an open-world setting could enhance its main storyline. As a franchise, BioShock has always dealt in anti-establishment themes, and it seems as though “urban crowd systems” and a “systemic tribal ecology” could play directly into that.
Imagine, for a moment, a BioShock game set in a well-populated city, where your decisions as a player actually affect the city’s AI inhabitants in real-time. In other words, a game in which your actions could inspire an uprising…
Of course, it’s far too early to speculate on what the finished game might actually be like, though we do hope that Cloud Chamber is able to offer something more special than the usual “drive from point A to point B, clear area and move on” cycle that most open-world games tend to fall into.
But tell us, what do you think of this news? Would you like the new installment of BioShock to be open world? Let us read you in the comments.