The Falconeer will accompany Xbox Series X and Xbox Series S in their world premiere: when Microsoft’s new next-gen consoles arrive in Spain on November 10, they will do so with a wide range of launch games, including this curious one title of aerial combat in an open world, which will arrive that same day on Xbox One and PC.
Today its main creator, Tomas Sala, has shared an extensive article in which he explains the performance that his game will have in each of the versions in which it will be available, except on computers, a platform that depends on the specifications of each PC. The Falconeer will have several modes that players can choose from depending on whether they prefer experience with more graphic quality in which the resolution prevails or if otherwise, they want the game to be more fluid with a higher frame rate per second.
Two modes on next-gen consoles: native and performance
In Xbox Series X this title will be able to reach a resolution of 4K with 60 fps with its normal mode, while if we choose the performance mode the resolution will drop to 1800p and its framerate will go up to 120 fps. In either case, the loading time is estimated at 13 seconds, thanks to the Xbox Velocity Architecture of the new Microsoft machine and the loading speed of the new SSDs of the next-gen machines.
As Xbox Series S has very similar internal components to those of its older sister, in this smaller and cheaper console the loading time will also be 13 seconds. What changes here is the performance of the game: in its native mode The Falconeer will work on Xbox Series S at 1800p and 60 fps, while if we prefer to play with the performance mode activated we will have 1080p at 120 fps.
In the case of the Xbox One version there will be no duality of modes, The Falconeer can only be played in the basic mode in which it will run at 1080p and 60 fps. Of course, we see here a longer wait in loading times: from the 13 seconds of the new generation consoles we go to the estimated 42 seconds of the current generation machine.