One of the most anticipated games of the month is The Last of Us: Part II and in the field of gameplay one of the most interesting news of the second installment of the franchise developed by Naughty Dog is that Ellie can jump and lie down completely, two keys in mobility and displacement that have had positive consequences in the design of levels.
Anthony Newman, Co-director of The Last of Us Part II, commented that adding such mechanics was something that felt like a very natural addition to the game. “When you make a sequel you always want to make the game more complex, more interesting, add something fresh. That can be very challenging when you deal with a world as realistic as that of The Last of Us,” Newman said. “Adding the jump is something that fits naturally and adds a new dimension to the game, allowing us to create more vertical environments with large gaps between which you can jump, introducing the possibility of falling and dying.”
Newman also added that on the side of combat scenes, these additions to mobility pose a new challenge for artificial intelligence. “It left us with interesting challenges because AI must know how to look for you high or low,” he said.
As expected, the increased involvement of these new mechanics is reflected in exploration. In this regard, the Newman commented: “Outside of combat, it opens up many possibilities such as new puzzles and the creation of new areas of exploration,” said the co-director of the game, adding that he considers these additions as “very successful and that makes the game is richer in interesting. “