In an interview with IGN Japan, producer Ryozo Tsujimoto revealed that the Monster Hunter series’s new chapter would also arrive on PC. Although Rise is only out on Switch on March 26, Tsujimoto has confirmed that PC gamers can expect to get their hands on the game in early 2022.
Capcom has confirmed that Monster Hunter Rise‘s exclusivity on Switch is considered temporal and not definitive: the confirmation came during an interview with IGN Japan, in which producer Ryozo Tsujimoto revealed more details on the plans of the Japanese house.
“We received a lot of requests for a PC version of Monster Hunter Rise, particularly from overseas players, and so we have decided to develop a version for PC, which we aim to release in early 2022,” said Tsujimoto. “This is still under development, so I’d like to share more detailed information when the time is right.”
Although Monster Hunter has long been a franchise driven primarily by Japanese audiences, 2018’s Monster Hunter: World and its Iceborne expansion led the series to global success, with World having sold over 16.8 million units worldwide and further. 7.2 million in sales with Iceborne. It’s encouraging to know that Capcom is listening to series fans worldwide when considering platforms for new chapters like Rise.
Monster Hunter Rise was designed with Switch’s capabilities in mind. For example, Tsujimoto said in the interview that during development, ” we looked at the features of the Switch, primarily its portable mode, and with that in mind, we focused on hunting at a higher rate than in the past. “
It is unclear how these aspects will translate into a PC version. But Rise’s emphasis on action results in drier core mechanics, which should be effective regardless of platform. The difficulty curve has been rethought for new players, one step further from the already accessible Monster. Hunter World.
For example, in addition to the companion’s feline companions from previous games, Rise introduces the Canynes, creatures that assist the player in battle and that can be used as mounts, making exploration much faster and more dynamic.
“We especially wanted to have the fun of traveling around on the Palamute available in multiplayer,” said Tsujimoto. “Getting the necessary performance out of the [Switch] hardware required some adjustments, but we were able to achieve it eventually through continued development.”