It seems that we will have to get used to seeing on the Xbox Series X a large number of games at 4K @ 30 FPS , and is that Microsoft will not force developers to take their game development seriously and offer a title with a native 4K resolution accompanied by a rate of 60 frames per second, something quite curious when the company has boasted about 4K @ 60 FPS , implementing RayTracing , and even playing content at 8K resolution , but finally users will have to settle for 4K @ 30. FPS depending on the chosen game.
“Developers always have flexibility in how they use power, so a @ 60 FPS standard is not a mandate,” said Aaron Greenberg, head of Xbox marketing, in a tweet last night.
The console not only supports 4K @ 60 FPS (it is not that it only supports it, but it has very feasible hardware for it) and it is that the console also uses Adaptive-Sync technology with monitors and televisions to offer greater smoothness in the games. The first game to raise the controversy has been Assassin’s Creed: Valhalla , and it is that more than half a year after the launch of the console, Ubisoft already indicated that the game will arrive limited to 4K @ 30 FPS , while at Full HD resolution It remains to be seen whether it will stagnate at 60 FPS or overcome such a barrier.
As the company representative says, each developer is free to take advantage of how he wants the power , and seen the video of the Assassin’s, the 4K @ 30 FPS are not justified , since it implies that they prefer to add graphic quality to the fluidity, and in what On a visual level, it does not offer anything new or striking , not to mention that they do not take advantage of RayTracing, so everyone draws their own conclusions.