One of the surprises of 2020 was starred in Immortals Fenyx Rising, the new Ubisoft video game, which created a very interesting open world and story, with fun gameplay and a game with a great artistic design. The game is available on all platforms and now its creators have spoken in a new interview about the difficulty of bringing the game to Nintendo Switch and other interesting topics.
In a series of interviews with Nintendo Everything, Associate Game Director Julien Galloudec has left some remarkable statements about the development of Immortals Fenyx Rising. The worker said that releasing the game on Nintendo Switch was “a challenge”, and served to lead the team to explore new forms of development and get out of their “comfort zone.”
“The intention from the beginning was to release the game on multiple platforms, including Nintendo Switch. […] It was definitely another way to get out of our comfort zone because we are used to developing on multiple platforms for the current generation. For Switch, It has definitely been a challenge. The key was to look at the game in different pieces and see according to the context what we could optimize and change, what could for example be less dynamic without touching the experience, “he explained.
Galloudec emphasized that the objective of the study was at all times to adapt the game to each platform, analyzing the hardware: “[We made sure] that the platform did not matter, the experience is the same but adapted and adjusted to the specificities of Each one. It has been a great challenge, but we are very happy with the results on all platforms, getting the most out of it. “
Comparisons to Breath of the Wild
The development team was also asked about the similarities between Immortals Fenyx Rising and The Legend of Zelda: Breath of the Wild, a comparison that has been present from the beginning due to the similarity between the two games. The creators acknowledged that they were looking at the Nintendo game, but also looked at other titles, such as Banjo & Kazooie.
We knew they would compare us to Zelda and Assassin’s Creed, but I think it’s pretty good – Julien Galloudec
“We wanted to mix open world, Greek mythology, and platforming, […] so that was the basic intention. Obviously we’ve seen similarities to Breath of the Wild from the beginning, mainly in terms of game structure; [.. .] we watched what he did with the puzzles and it was a great inspiration. We also looked at other games like Jak & Daxter or Banjo & Kazooie, for example, which are full of action and combine combat and platforming, “explained Galloudec.
” We knew they would compare us to Zelda and Assassin’s Creed, but I think it’s pretty good that they compare us to them. I think it’s a positive thing in the end ,” said the worker. Galloudec also pointed out that the progress and development of Immortals Fenyx Rising is totally different from that of Breath of the Wild, since although the game gives freedom, it does force some actions to continue the story.
A sequel to Immortals Fenyx Rising?
The game continues to receive content, as part of its roadmap with new DLC, and the team is focused on that, but can we see a sequel to Immortals Fenyx Rising in the future? “As developers, we all hope it can be something bigger and become a franchise, but we just started thinking about how we can expand that universe , “ Galloudec said.
As the Ubisoft developer expressed, the team is focused on the new content, which has already been coming out. The game has already received two DLCs , which have expanded the story and the hours that the video game provides.