The latest Cyberpunk 2077 delay has not cut the info on the highly anticipated CD Projekt Red video game. The firm has granted an interview to the Polish medium Spider’s Web, in which the mission designer of the new work of the creators of The Witcher 3: Wild Hunt, Pawel Sasko, has clarified a number of interesting details about the course of the plot. from Cyberpunk 2077.
“All the most important choices in the game, all bosses and elite opponents – there is always a way to go without killing anyone,”
“Sometimes aggression and fighting with an opponent is something that can not be avoided, It is not that you have to take someone’s legs, arms, but it is also not so that you can completely avoid the fight – but you are able to fight in such a way that you only neutralize your opponents and thus pass the game.”
Does it mean that there will be few matches in the title or that they will not be compulsory? It seems that the software will offer a series of mandatory battles that will serve to advance the plot of the game, but within the many customization options and playable capabilities of the work, there are methods to not end the life of your enemies. The decisions made in the construction of our protagonist, V, in fact, will have a direct influence on our comrade-in-arms Jackie.
What makes this particularly interesting is the fact that Cyberpunk 2077 features intriguing systems like the Braindance, which could potentially play a part in successfully executing non-violent runs.
Cyberpunk 2077’s new release date is November 19, 2020. The game will be released on PC, PS4, Xbox One, and Stadia. Its release on PS5 and Xbox Series X is confirmed, but the date is pending until new details are known about the release date of the new generation of Microsoft and Sony.