After the success of Returnal , Housemarque said that in the future he would like to make games of that size, indeed even bigger . This despite the fact that the studio, active since the early 90s, has always dealt with rather small productions. Indeed, until the launch of Super Stardust HD in 2007 it was also quite unknown.
After a decade of productions of this genre, the studio decided that this type of games pleased him the most and decided to create Returnal. A game that, while waiting to discover the performances at the box office, has gained acclaim from the press.
When asked “what the future of Housemarque will be, Mikael Haveri replied:” We have worked on two projects [simultaneously] in the past, while with Returnal we have dedicated ourselves to only one project. It’s hard to say whether we will continue with one or two projects in the future, but the idea is that now that we’ve been able to create Returnal, we can’t go back. The idea is that we now want to show that we are not just a ” Resogun-studio “.
“We can do all kinds of things and that means we want to focus on bigger experiences. We still love arcades,” said Haveri. “We also love smaller games. Who knows? Maybe in 26 years we will still be doing things like this. But that really depends on how successful we can build with experiences similar to Returnal.”
What do you think of this plan? Should Housemarque continue to make great games or go back to its origins?