343 Industries will look to Halo Infinite to have a less gross budget model as it was thought to be in Star Wars Battlefront 2
The world is still shaken by the Star Wars Battlefront 2 scandal, as now multiple governments are attentive to what happens in the world of microtransactions. If you remember the time of the nineties, you know that many parents are looking for an excuse (valid or not) to go against a medium they do not know. At that time it was the discussion about violence. A valid and interesting conversation that was completely “politicized” by the two powerful political parties in the United States. Now, Halo Infinite is looking to stay away from the Loot Boxes model.
For the release of Halo Infinite, 343 Industries is looking to monetize its game in a way that’s not too cheeky, eager, or predatory. After all, this will be the first Halo game to be released as a free-to-play title. Therefore, they have to build a new model taking into account the successes and failures that have occurred in the rest of the industry. And, looking to learn from these mistakes, 343 is looking to create something that has a good balance.
This is why they have announced that they will seek both not to have Loot Boxes and to evade mechanics that help them evade the dangerous FOMO (Fear of Missing Out).
Of course, it is very likely that the game will continue to have mechanics such as a Battle Pass (such as Fortnite and PUBG) and exclusive cosmetics. This could be closer to Fall Guys than, for example, Call of Duty: Black Ops IIII. Will they achieve this desired balance? 343 Industries doesn’t have the best reputation with Halo fans. They have at least announced that they intend to change things in this way. We will see if they succeed.