Halo Infinite arriving later this year isn’t exactly the game some of you all are expecting. I’ve been seeing a lot of discussion about the game, and don’t want people going into this thing with expectations of something that you’re not going to get. As there are still NDA’s in the mess, an “anonymous” chat board seems the easiest way to reach people, here I am. Obviously a random person on a chat room claiming to have leaks is about as plausible as a street bum by the corner claiming to have the fountain of youth, but this isn’t some grandiose leak detailing every tiny detail. I’m just someone who knows some things, and am here to make sure people go into this game with the right mindset and expectations. So disclaimer aside, let’s get with it:
Halo Infinite isn’t exactly your traditional Halo experience. We’re all used to getting the game, going into campaign, and then chomping into multiplayer, or playing around in Forge and Custom Games. And while all of those features will be in the game at launch, it’s not exactly going to be the way you expect. So, Halo Infinite is a platform, not necessarily a game. Think of Infinite like the Master Chief Collection when it first came out on PC. When that happened, we got the full Halo Reach campaign, multiplayer, forge, and custom games experience. But rather than MCC being a game in itself, it was a platform that we used to play Halo Reach, with the promise of other campaigns, as well as other multiplayer and forge experiences. That’s pretty much exactly what Infinite is. It will launch with a base campaign, and other core features we’re use too, while other campaigns and multiplayer experiences are added in over the coming decade. You can also expect a large roadmap of seasons similar to MCC except with much more content and maps, as they are all made specifically for Infinite and it’s current engine.
In regards to Infinite’s launch campaign, yes it is going to be a full feature length campaign. Just because the platform is set as a long term games-as-a-service system, doesn’t mean there are going to be hap-hazard lazy design choices made. The team is really passionate about this, and the work really shows.
The campaign is definitely the largest and longest in Halo’s lineup. Some early testing when the base campaign layout was completed clocked in at about 20 to 25 hours. But that includes a lot of the side objectives as well as some explanation. Also, this game isn’t going to be an open world game. So if you’re going into this wanting to explore an entire Halo ring and fast traveling from one place to another, you’re going to be disappointed. This is more of a semi-open world game.
What’s the difference? Well, most traditional open world games start you out in a rather linear tutorial, and then give you a main quest and a vast open area to suddenly explore. Giving you dozens of hours to explore the world, level up your character, and tackle the story in any way you choose.
In Halo Infinite’s “semi-open world” campaign, you’re still going to get that traditional chapter selection list in the main menu, where you can choose which missions you’d like to play. However rather than a linear path during each campaign mission, you’re going to be put in a different vast open play space where you’ll have a main series of objectives, as well as a series of side objectives to complete. To give an example, in the Xbox 2020 Showcase Event Demo, destroying the 3 AA cannons is the first act of that campaign mission, destroying all 3 cannons usually took about 20 to 25 minutes, and as I said, that was just part ⅓ of that single mission.
The Campaign itself will be mainly focused on taking down a major Banished boss after each mission, leading you ever closer to your final target. These aren’t like Destiny bullet sponge bosses, each encounter is treated with the respect each Boss deserves, leading to every encounter to be solved differently.
Also, another thing I’ve seen people talk about was the actual ring world itself. I’ve seen some asking where are the screenshots of other areas of the ring like deserts and snow covered alpines. Well, the majority of the game takes place in an area reminiscent of the Washington Biome talked about in Inside Infinite. The reveal trailer was mainly used as nothing more than a tech demo, showing what the engine could do. But there is still a good variety of places to explore such as: Forests, swamps, rocky caverns and mountain ranges, as well as rocky beaches, and that’s not even covering the vast forerunner facilities and Banished locations. Safe to say, you’ll still have a good time with a lot of variety.
Multiplayer will be pretty much run-of-the-mill Halo multiplayer. It’s very similar to Halo 3 except faster movement and a very wide variety of equipment and weapons. There’s also going to be a really awesome new rendition of Big Team Battle, Battlefield fans be ready 😉
Anyhow, that’s pretty much the gist of it. Halo Infinite is gonna be huge, but it’s not this massive open world masterpiece. It’s the Halo formula we’ve come to love, that’s been redefined for a new generation of consoles and fans. I couldn’t be prouder of the team and what’s been put together. Needless to say, it’s been fucking rough for everyone. So many challenges from designing a new engine, working from home during a pandemic, and trying the best to make the best Halo game so far, while starting the next decade of the franchise. We’ve gone through a lot, and the team has pushed through because of 1 thing, the absolute love for Halo. This game may not be a 10/10 or an absolute masterpiece, but what I can tell you is that it’s nothing short than a love letter to the Halo Community.
Stay strong everyone, the wait is almost over.