Although in recent weeks there has been practically only talking about the relationship between Bethesda and Xbox, we must not forget that Halo Infinite is still Microsoft’s flagship and probably the most anticipated game for Xbox Series X | S and Xbox One. 343 Industries, developers of the new adventures starring the Master Chief, have participated in a question and answer session on the Reddit forums and left interesting new details about the adventure.
The creative study has delved into the characteristics of the Zeta Halo, which will have a day and night cycle, as well as periods of meteorological changes that can directly influence the gameplay. There will be a wind system, but for now, at least at launch, there will be no rain or snowstorms, but they claim to be “excited about the future”, so it cannot be ruled out later. Remember that the idea of Halo Infinite is that its content expands for a decade.
The night and day cycle will affect the gameplay and enemies that we meet
The daily cycle will influence the enemies that we will meet. The Grunts will generally be asleep at night, while we will see more Phantoms flying over the area with search lights. There will be different enemies at night and it will make it possible to bet more on the use of stealth. At the moment, there is no hostile wildlife in the game, so there does not seem to be any news in that regard beyond the usual enemies. This cycle will also be noticed in the scenes thanks to the game engine, reflecting the weather or the weapons that we have at that moment in the game; they ensure that there will be smooth transitions between scenes and gameplay.
There are also modifications that you can miss if you are regular in the saga. It seems that we will not be able to wield two weapons at the same time since they are focusing on the use of the available weapons, the grenades and the melee. Not forgetting the use of the new hook. Ultimately, they are focusing on the team. “You can upgrade the gear items you unlock throughout the game, and there are cool weapon variants that you can find and unlock in the game,” they say from 343.
It will not be an open world to use, but it will offer some freedom to explore the ring
On its conception, they clarify that it will not be an open world game as such and that it is inspired by missions such as “The silent cartographer”, from the first Halo. “what if you could keep a Scorpion you had at the end of one mission and take it to the next? What if you could take that scorpion, and instead of driving it up to a gate, you took it up a hill and destroyed a wraith before it even knew you were there? The world has many paths to get to the objectives you need to reach. Like Silent Cartographer on steroids.”
That will affect its development and they confirm that “Nothing is stopping you from, for instance, grabbing a banshee is jumping to some objectives farther out in the story. You can do that. The story is structured with a general path, but there are multiple places you can go outside of the primary story beat that is present in the game, allowing you to stray from the path, rescue marines, fight Banished, explore structures, regardless of if that is what the game demands at this moment. “
They also say that “The core story serves as an ever-present anchor that will often drop you off, so you can’t jump ahead and experience primary story content, but side areas and invisible walls are not what limit you. He story is crafted to flow you through the areas in a natural way. So…” Some areas will be unlocked and can be visited based on story progress or vehicles found. It will be possible to go further than it touches, but it will not be possible to advance in history in an unnatural way.
We can send enemies into orbit if we can get them out of place
On the other hand, there will be no playable Elite characters, as the Inquisitor was, for example, back in the day. “It’s a story about the Master Chief and the Spartan, but never say never.” The plot will be expanded with the context that can be provided by audio records that tell battles of the ring or personal stories as a narrative complement. There will also be outposts, bases, and patrols that can spawn random battles between locations. As a curiosity, they say that enemies can be sent out of the Zeta Halo if we attack them with the necessary force, although it does not seem that it will be something easy.
It seems that 343 Industries is taking advantage of the extra time for the development of Halo Infinite after the criticism received after its first gameplay. The game will arrive in the fall and it will be a spiritual reboot of the saga and with these details we can get a better idea.