Microsoft and 343 Industries are in damage control mode after the demonstration gameplay of Halo Infinite of last week generated mixed reactions from the community. Now it has been Dan Chosich, narrative director of the game, who has gone out to try to restore confidence to fans, by ensuring that he knows how fans feel and commit to delivering a product worthy of the franchise’s legacy.
“They’ve taken the initial reaction to Halo Infinite and all the excitement, and made a game joke, with my # * da textures and worse lighting effects. Is this your new engine? Five years for this? ” a follower asked several members of the study on Twitter, to which Chosich replied: “I have been in your shoes. I know what it is to be full of expectations and then feel disappointed. I want you to know that your voice matters and is heard. [Your comments ] don’t fall on deaf ears. I always want to live up to the legacy Bungie left. Personally, I’m very concerned about honoring that. “
Halo Infinite was the flagship game from the live Xbox Games Showcase last week, and the gameplay demo of around 10 minutes left many concerns about the game’s appearance. In fact, graphics experts have taken part in the debate to explain why the title looks like this.
Of course, Chosich is not the first to try to calm the waters. Aaron Greenberg, boss of the marketing area of Xbox stressed that the seen, corresponds to a project in development, while Chris Lee, head of 343 said something similar. “We are definitely still fully in the development, there are things to polish and tweak, that the studio is working on, to show fans the true potential of our experience later this year.”
Halo Infinite has no release date yet, but it will debut before the end of the year.