Reminder to take these with a grain of salt.
Supposed Halo Infinite “leaks”:
- “Big Team Battle 2.0” mode – includes “massively enhanced vehicular combat, squad spawning, incoming Pelican drops, and many more surprises”
- No developer made Battle Royale mode at launch
- “Forge will be massively expanded on in Halo Infinite” – “if players would want to see a Halo Battle Royale mode, players could just create it”
- These “leaks” are from a deleted tweet by Klobrille, a recognised Microsoft/Xbox insider with a track record of delivering leaks which turn out to be true.
Halo YouTubers like Sean W and HaloFollower have both claimed to have insider information about the Forge mode, “Big Team Battle 2.0” and the role of user generated content. They appear to have the same “source”, as they have both made videos very recently giving similar details. It made sense to separate these from the Klobrille “leaks” because Klobrille is a more trustworthy source.
- “Forge in Halo Infinite is going to shape the entire multiplayer. They are leaning very heavily on Forge or at least that’s their plan.”
- “What 343 did with Forge is they made it so powerful they could make full on game modes from other games.”
- “They did actually completely test out Battle Royale… they found problems with doing an official dev created Battle Royale so they’ve decided not to do an official dev created Battle Royale”
- “What I was told is while they were testing Battle Royale using Forge essentially they created and added new Battle Royale tools to Forge”
- “Halo Infinite when it launches, in Forge you’re gonna have specialized Battle Royale tools… I don’t know exactly what they’re gonna be but there’s gonna be some kind of zone, official Battle Royale system in the Forge”
- “Forge apparently is so powerful that they were actually able to completely recreate basically one of the most popular first person shooter games out there in Forge” – claims not to be able to share which one because it could “get the person screwed”
- “Based off what I was told, Halo Infinite’s multiplayer is basically going to be divided into two parts: dev created and then community created which will be very heavily based around Forge created content, community created content”
- “On the dev side you will have you know your Big Team Battle 2.0 and then our favorite classic modes like Team Slayer and, you know Free For All and all that good stuff”
- “On the other side of the game… the menus are supposed to be very like sleek and easy to use, easy enough that even kids can use it I was told… you’re gonna have obviously like some kind of custom games browser but also you’re gonna have community created Forge content”
- “The third type of content they’re going to feature… is going to be from specific content creators. This was told to me in a very vague way” – claims that it was hinted that big names like Ninja could be involved/featured after questioning their “source” on this point.
- “The source just kind of corroborated a lot of what Klobrille said and only gave me like a couple more details. Honestly I wouldn’t be surprised if this is the same exact source [as where Klobrille got his “information”] right like they’ve reached out to me so you know for sure they’ll reach out to someone like Klobrille”
- “So will there be Battle Royale in Halo Infinite? Yes and no right like there’s not gonna be a dev one but you’re gonna have tools on day one to make a Battle Royale”
- “Forge is gonna be so feature rich that apparently you’re going be able to make third person Halo if you want” – Sean says he will drop a future video on this giving speculation.
- “When they were testing before they came to Big Team Battle 2.0 they were also testing different large scale objective modes”
- “When they were talking about Big Team Battle 2.0 they referred to it as a large scale objective mode”
- “Big Team Battle 2.0, it’s just a placeholder term so it’s not necessarily Big Team Battle where it’s like you know Team Slayer first to 50 kills”
- “The top Halo YouTubers… you guys know who I’m friends with, I showed them the evidence that confirmed that the source is real… as far as we know the source is real I mean the info the source is giving could be inaccurate but this is definitely like a source I’ll tell you that”
- “Pelican drops they [his “source”] confirmed that. It’s going to drop mainly vehicles. A lot of Big Team Battle 2.0 is going to be vehicle based”
- “Because they’re doing Big Team Battle 2.0… there’s no more Warzone. So Warzone from Halo 5 gone… it seems like it’s gonna be gone according to the source… they’re gonna put the resources into Big Team Battle 2.0”
- He speculates multiple times during the video that “Big Team Battle 2.0” will take place on a “large map” which he feels explains the “vehicles” and the “squad spawning” elements. Although his “source” didn’t directly confirm this.
- “The source said [referring to Big Team Battle 2.0] it’s objective. It’s gonna be some kind of objective mode”
HaloFollower claims not being able to give details “for privacy’s sake” but gives the following information:
- “Essentially there is a lot that I am hearing about Forge. A lot of rumors, taking it to the next level, and effectively going to be changing the game as we know it. Sort of like what they did with Halo 5… I think they saw the success with Halo 5 [Forge] and will expanding upon that in ways that we just aren’t even expecting.”
- Referencing Klobrille’s deleted tweet, he claims that we will able to trigger “incoming Pelican drops” within Forge/custom games, as well as being able to adjust “squad spawning” and “vehicular combat” within custom game options.
- More custom game options, as well as more “interactive elements” within custom games/forge (similar to above)
- “If 343 is smart… they will rely on the community to expand the DLC. They are going to be relying on them to create new maps, new experiences to push the envelope of what is expected in a Halo game” – notice this is very similar to the supposed details Sean W gives about the community section of Halo Infinite’s multiplayer
Steve Downes Interview (KevinKoolx breakdown – quotes are Steve Downes unless stated otherwise)
Recently Steve Downes (the voice of Master Chief) did a podcast interview talking about his experience of playing Master Chief, revealing some details about Halo Infinite in the process. Here are the details:
- “Everything seems to be on track now for a November release on Infinite”
- Above links with the tweet from Bonnie Ross (Head of 343 Industries) in December hinting at Infinite releasing on/around Halo’s 20th Anniversary as a franchise: “Fall of 2021…hmm, doesn’t someone have an anniversary coming up?” – Halo CE’s anniversary is November 15th 2021
- “I have been able to see some of the visuals as they have been sort of updated and reconfigured and whatnot and it looks awesome”
- “You’re gonna love the storyline… I love the direction that it’s gone as far as the plot is concerned. I don’t think you’re gonna be disappointed… as you know there was a delay. I think they’ve made the best use of that time to bring the game to where the fans expected… I can’t wait for it to come out and for everybody to see it”
- Halo 5’s story was also discussed in the interview. According to KevinKoolx, Steve called it “interesting” and “didn’t give it as much praise” as Infinite’s. It’s worth noting that Steve Downes and Jen Taylor (voice of Cortana) are aware of the backlash to Halo 5’s campaign and have shared their thoughts on this in other interviews, which gives context to what Steve says here.
- “From the story perspective, you know that’s why I was so excited when Halo 4 came around because we were going to take these characters [Chief etc.] a little further then they had gone before… and I still think that work isn’t done. There is still more that can be done if there’s interest you know as we go into the future”
- “Sometimes I’ll hear another actor’s lines… I see the entire script… sometimes I get to see visuals, they’re usually pretty primitive… they’re not anything like what you’re gonna see when the game is finally done”
- According to KevinKoolx, Steve Downes was asked by the interviewer whether Joseph Staten joining 343 led to “any change in direction or any kind of major changes that have taken place since him joining”
- Steve responded: “No. I haven’t worked directly with Joe since he came on board in this new capacity… all I can tell you is that he has been very well received and had a lot of great input into you know where Infinite was and… it’s great to have you know somebody from the old days being back you know being back and giving their two cents in it”
- “I hope that you know once the game comes out and you know we do a little, some publicity on it and that kind of thing that I’ll [meet and appear with him] cause I haven’t seen Joe in a very long time but I know he has been extremely welcomed and valuable in terms of directing the game in the capacity that he has”
- In response to a tweet claiming “we’re still getting Halo and Starfield this year” Jason Schreier responded “Idk about that”
- Jason does have insider information on 343 and broke the story of (former Studio Head of Halo Infinite) Chris Lee’s departure from the studio. He could be suggesting that Halo Infinite won’t release in 2021, which conflicts with statements made by 343/Microsoft and Steve Downes in his recent interview stating “Everything seems to be on track now for a November release on Infinite” – It seems more likely that Jason is referring to Starfield as almost nothing has been revealed about the game and appears to be further from releasing.
So proud of the work this team has accomplished and looking forward to sharing more soon. Fall of 2021…hmm, doesn't someone have an anniversary coming up? https://t.co/gB2ulpkx4J
— Bonnie Ross (@PlutonForEver) December 9, 2020
Idk about that
— Jason Schreier (@jasonschreier) March 19, 2021