Like any industry, the video game industry diversifies its development processes and in those cases in which it is a better option to rely on third parties than to do it at home, it is decided to commission or support part of the project in this way. The most recent case is that of Resident Evil Village, which has just given the note after revealing that part of its development process took place in the facilities of SIE Santa Monica, the studio that created God of War.
CAPCOM AND SIE SANTA MONICA JOINED FORCES FOR RESIDENT EVIL VILLAGE
With Resident Evil Village on the market, different details have been revealed about its development process and one of them refers to the part related to motion capture, which as you know is responsible for giving more realism to the movements of the characters. Well, today Jonathan Cooper, an animation expert, shared a post that shows the work that Capcom did at the SIE Santa Monica facility to capture the movements of Resident Evil Village.
Love they actually gave the actors hats to match the characters – perhaps even captured the hat motion for the correct bounce (Dimitrescu's appears to be markered up), though more likely to ensure they didn't put their hands through them. pic.twitter.com/PxmZtYDGKa
— Jonathan Cooper (@GameAnim) May 9, 2021
Likewise, Cooper highlights the particularities of the motion capture process in everything related to Lady Alcina Dimitrescu, a large character in the game, so markers were established to serve as a reference to maintain the scale and size ratio. with Ethan Winters.
On the other hand, the fact that Capcom has relied on SIE Santa Monica to make the Motion Capture of Resident Evil Village has been considered as a sign that the Japanese company no longer has a relationship with Just Cause Productions, a company specialized in technology of motion capture that Capcom worked with since Resident Evil: The Umbrella Chronicles for Wii in 2007.
Resident Evil Village is available now on PS4, PS5, Xbox One, Xbox Series X | S, and PC.