As you will remember, Xbox stopped limiting its developers a few years ago and even started releasing everything on PC. Killer Instinct, Halo: The Master Chief Collection, Ori and the Will of the Wisps and all of their weight exclusives. Many recognized what Microsoft was doing as an expansion of its availability and accessibility. After all, current times are a demonstration that exclusives (as a concept) are not necessary. God of War would be a good game to have on Steam, but Sony disagrees.
On Twitter , someone commented to Cory Balrog (director of God of War) that it is “time for God of War to be natively playable on PC.” To the surprise of many, Balrog responded and he commented «You know? I would love that. Sadly, it is a decision well above my salary. As I prove daily, I am not Kojima ». Interestingly, a weighty developer in the PlayStation world has admitted this. The decisions about what can and cannot be taken from PlayStation are not made by the developers. It is a forced regime.
On the one hand, it makes sense, since Sony wants to have titles that help them move units. Having Spider-Man, God of War and Horizon Zero Dawn were important parts of the success of the PlayStation 4. However, how confident are we that having exclusives is what enabled this success? How many of you would buy the PS4 if your exclusives were released everywhere? It’s a different mindset than Xbox, which now just wants more and more people to be part of its service.