Horses are a common place in the design of open worlds, since they constitute the typical means of transport in period games, although in cases such as that of Red Dead Redemption 2 or even The Witcher 3, they adopt a relevant role, both in the narrative, as in mechanics. Ghost of Tsushima will fit the same mold as other titles, and during our chat with director Nate Fox, we asked him to share more details about its design.
“The horse in Ghost of Tsushima is always there for you; he’s Jin’s best friend and will help him traverse the landscape, evade Mongols and we love him.” Explained the director. ” Fortunately, the horse cannot die , so you can put it in very dangerous situations.”
Judging from the latest Ghost of Tsushima demo, the horse’s name is Nobu and you’ll be able to summon it with the push of a single button, though the sparse information available suggests that its role will be more compatible with Phobos’ in Assassin’s Creed Odyssey than with that of the equine from Red Dead Redemption 2, which required a specific diet, whose chair had specific characteristics and could die permanently.