Sucker Punch has already assured us on several occasions that Ghost of Tsushima will not be a simple video game. Its difficulty will pose a challenge in the purest samurai style, which implies the legendary katana crosses that in a matter of seconds decided the victory of one adversary or another.
The game will be “very challenging”, in the words of its creators, but it will have several levels of difficulty to adapt to novice and experienced players. Generally speaking, higher difficulty is synonymous with more powerful enemies with a larger “life bar”, but this will not be the case for Ghost of Tsushima.
Title director Nate Fox has offered new details on the battles at high levels of difficulty on the PlayStation blog. “The game has three levels of difficulty: easy, normal, and difficult. In difficult, the game is fair but very challenging. The Mongols are more aggressive, and the player must be precise in his movements. In comparison, the easy way is for players who want to explore the island and enjoy history with an occasional challenge, “Fox said.
The most curious thing of all is that Sucker Punch wants to preserve the “lethality of the katana” at all levels, so it will not increase the life of the opponents, resting all the weight of the combat on the skill of each player. “No matter what difficulty the players choose, we never increase the health of the enemies; this is to maintain the katana’s lethality. Our combat has to do with the player’s ability,” concluded the director.
It is already less for the launch of Ghost of Tsushima on PlayStation 4. It will be next July 17 when one of the most anticipated titles on the Sony console finally goes on sale. Other interesting details have recently been revealed, such as the importance of the horse throughout history.