At Square Enix, they are immersed in various developments. To our knowledge, on the horizon is the mysterious Project Athia, the sequel to Final Fantasy 7 Remake and Final Fantasy XVI, which was announced a few months ago at one of the PS5 launch events. Now, we have been able to know new details of the next numbered installment of one of the RPG licenses par excellence. And it may soon be less so, at least, according to the game’s lead producer, Naoshi Yoshida.
The creative has participated in the last episode of a Tokyo FM radio program, where he has detailed some of the differential aspects of Final Fantasy 16. Although the game is still in an early stage of development, Yoshida wanted to make it clear that this new iteration will be somewhat different from the rest of the series, and that it will be a “much more action-oriented” game.
Yoshida is clear that he intends to expand the target of the game, and bring the series closer to the less expert. “We want players to enjoy the story, so we are preparing a mode for those who want to focus on the plot. As we have substantial support actions, we are preparing something easy and simple to play .” In addition, the creative indicates that, although it is more oriented to action, they will not put history aside, and that it will continue to be one of the fundamental pillars of the work.
We must remember that, due to the importance that combat is going to have in the game, the name of Ryota Suzuki , who will be responsible for leading this facet in Final Fantasy 16. His name may not sound familiar to you, but he was in charge of these fights in games like DMCV or Dragon’s Dogma.
Still waiting for Final Fantasy XVI
He also wanted to reassure the fans, since the greater variety of options does not mean that they are forgetting other fundamental aspects: “I am of the generation that has been playing the Final Fantasy series since the first game in real-time; I almost have 50 years. I want to create a world of Final Fantasy that can also excite those who know the good and the bad of reality. I think there are certain difficulties that are experienced when becoming an adult, so I want to make the main theme of this game something that those who grew up playing Final Fantasy and understand reality can still enjoy and get something out of it on a personal level. “
We will have to wait to know how the Final Fantasy 16 combat will work when we know more details or see the first gameplay. At the moment, what we know is that its development is more advanced than it seems. From Square Enix they promise an unbeatable experience with adventure, so we will have to remain expectant.