When NVIDIA launched its Ampere architecture and introduced the RTX 3090 it claimed it was the world’s first graphics card to be able to move games to 8K. At that time, they offered a comparative graph with Ray Tracing where they claimed to be able to move quite a few games with DLSS active and at a very considerable FPS rate, but what if we put that graph against Cyberpunk 2077 at 8K in Ultra? Will they be so optimistic from NVIDIA?
Now that gamers will be able to enjoy higher Hz rates without DSC with the output of 4K monitors and televisions with HDMI 2.1, NVIDIA has a golden opportunity to show the potential of its Ampere architecture. But the challenge is not there as they already said with Turing, but they focus on 8K. The guys at TweakTown have questioned that statement and with their test team in hand they have tested the RTX 3090 with Cyberpunk 2077 in ultra.
There is nothing to do, the NVIDIA RTX 3090 cannot move Cyberpunk 2077
The data is so clear that NVIDIA’s argument falls flat. And yes, it is true that the game is not as optimized as it would like, but the patches are correcting that, so it is not a bad time for the comparison.
As you can see, in Ultra with Ray Tracing and DLSS OFF, the average FPS rate barely reaches 7 frames, while if we activate DLSS in quality mode we directly double the performance.
This scale less when lowering the setting has balanced and subsequently to performance, where FPS rates of 11.9, 14.8 and 18.8 frames have been achieved, undoubtedly insufficient to play with a minimal gaming experience.
Only when setting DLSS in Ultra Performance does the performance shoot up to an average of 31.3 FPS , a very low value for what is PC, but which many already consider the minimum acceptable to even be able to play.
Without Ray Tracing you don’t gain much performance either
Almost surprisingly, at 8K it is not the Ray Tracing that kills performance, but the resolution itself. And it is that we go to a minimum of 10.7 FPS and a maximum of 38 FPS in Ultra Performance mode, which without being crazy, anyone would appreciate those almost 7 FPS of more seen than seen.
As if this were not enough, as we well know, an RTX 3090 gets 24 GB of GDDR6X VRAM, because at 8K in Ultra with active ray tracing that amount of memory is exceeded in the game. That is, performance could drop, although it is certainly not the biggest problem.
Only when Ray Tracing is disabled does the VRAM value and load drop to an amazing 21 GB , which leaves us with a title that is currently the most demanding by far of the entire PC landscape, apart from having to improve optimization due to course.
These data show that NVIDIA has selectively chosen the games where it knows it can provide an acceptable FPS rate, but this is not the real world as such, because the user who buys an RTX 3090 usually does so thinking about playing Triple A games. with the maximum possible settings and the highest FPS rate on the screen.