Beyond the brief update on the developed Dying Light 2 that helped Techland to calm fans who believed that the game would be canceled, and to confirm once again that it continues with a view to launching in 2021. Through an interview, senior technology programmer Łukasz Burdka has delved further into development by talking specifically about the C-Engine, which delayed the project due to its complexity.
In the same way that happened in the development of Halo Infinite and its new graphics engine, “the transition to the C-Engine coincided with the pre-production stage of Dying Light 2” and it was “inevitable” to make these changes so as not to compromise the artistic vision of the project, Burdka tells WCCFTech. “Our developers needed time to adapt to the technology and our engine department needed time to improve the user experience of the new editor. The first stage of the C-Engine deployment was a difficult period for our production, but it was necessary to fulfill the ambitions of Dying Light 2 ″.
Ambitions that go through a map four times the size of the original game and much more detailed and vertical. “C-Engine does a great job supporting open worlds on a large scale. Thanks to World Streaming technology, it is not technology that limits the size of the map. Tools like CityBuilder allow us to quickly cover large areas with a realistic urban environment that can be rendered efficiently in the game, ”says the creative.
“What really limits the size of the map is the time it takes to fill the city with unique game challenges, memorable stories, and interesting exploration possibilities. There was no reduction in staff for technical reasons. The estimate that the Dying Light 2 map is four times the size of the original game is the most accurate estimate we can provide. It is much more vertical and offers many more opportunities for exploration, so the city feels even bigger than it is.
Dying Light 2 will go on sale on a yet to be confirmed date of 2021 for PS4, PS5, Xbox One, Xbox Series X | S and PC.