When “Dying Light 2” will be released is still a question that Techland cannot answer. In a conversation with Gamesradar, however, the developer assured that the production of the title is progressing “slowly but steadily”.
In addition, the creative director Tymon Smektała went into the postponement of “Dying Light 2”. It gave the team the opportunity to refine Dying Light 2’s unique narrative sandbox systems. In it, the open-world should always react to the decisions that you make in the role of the protagonist Aiden Caldwell.
Another version of the game’s reality
“What surprised us was the complexity of the beast we created,” says Smektała. “It’s a game of decision-making, and each choice creates a different version of game reality – which has to be tested, balanced, and so on. It’s hard to single out one thing that we have improved over this period. The whole game got better, more focused, more sophisticated. ”The creative director himself is enthusiastic about the visual improvements.
It also took time to finalize the design for “City Alignment”. It’s a gameplay mechanic that lets you shape the playable elements that appear in the game. In the early stages of the project, the mechanics were very complex. However, the developers realized that they were not making a strategy game – and what was there slowed the player’s progress down a lot. In the end, it had to be found out how much of it should stay in the game.
The COVID-19 pandemic, which had an impact on the development of “Dying Light 2”, turned out to be a further hurdle. The team had to leave the new premises and start working from a distance. Tomasz Szałkowski, the rendering director of the game, pointed out in this context that he had to transform his bedroom into “a NASA flight control center”.
“There were often situations, especially at the beginning of the lockdown, that even after a full day’s work, when we felt that something still needs to be improved or fixed, we couldn’t leave the computer,” Szałkowski continues. “We certainly lack personal contact and we miss each other, but the frequent audio and video contact helps to a certain extent.”