As we know, cruch has become a very recurring practice in the studios to finish a game on time. This is why various companies have come to apologize for the various treatment of staff and long working hours. The Last of Us 2 has not been spared this, as Neil Druckmann has just come out to admit that he “failed” to manage the crunch within the new game.
This was revealed by Druckmman during the new chapter of Troy Baker’s podcast, where they talked about game development. During the show, the vice president of Naughty Dog acknowledged having failed to manage the game’s development times. He also noted that he did not find a balance between moments inside and outside work. Likewise, he claims to understand the reputation that the study has earned regarding bad practices with workers.
On the other hand, he pointed out that, despite not having found the balance, the development of The Last of Us 2, was one that has given more work to developers. Ensuring that behind all the Crunch was a “passion to work” in the new installment of the game. Despite this, he stated that they are working to solve this problem with “external help. “