>Season 14 launches on May 11, and is called the Season of the Collectives.
> It’ll be a Vex-focused season, with the central storyline focused on the Vex and Stasis. A Descendant Axis Mind, Cronus, has arisen that has cracked the secret of paracausality for the Vex. It has merged itself and a new sect of Vex units directly with Darkness Splinters, enabling the return of the Descendants and Precursors through time to take up this new dark power.
>The Descendant and Precursor Vex are the primary threats, with new Vex Minotaur units appearing from each of the aforementioned Collectives that actively have new Stasis abilities, much like the Captains from the House of Salvation. The Vex are the first of the enemy races besides the Fallen to take up Stasis, as hinted at by Luke with how each enemy race would eventually wield Stasis.
>The Descendants and Precursors have established massive Citadels across the Moon and the EDZ. The new seasonal activity focuses on breaching these Citadels in a series of Vex Incursions, which are gauntlet-like arena activities focused on stopping the Precursors and Descendants from using Cruxes of Darkness to gain power.
>The Incursion activity is a matchmade 3-player activity and will have a loot system similar to what was established in the Season of the Chosen. This time, a targeted loot system is in place, with players being able to target the drops they want from the Cruxes at the end of Incursion activities on the Citadels.
>Seasonal artifact is called the Splintered Conflux. Oppressive Darkness returns as one of the seasonal mods.