From Software, they confirm that we can play with 4K and variable framerate according to the user’s tastes.
Demon’s Souls is, for many, one of the most interesting games that make up the PS5 launch catalog. In the videos shown, it considerably reflects the generational leap and that is attracting attention, both from those who played it in its day and those who did not. Proof of them is the new trailer with gameplay, which shows us the different final bosses in action.
In addition to a new video about the game from From Software, which Bluepoint Games is working on adapting, we have learned new information regarding its technical side and performance mode thanks to an interview conducted by the IGN portal with Gavin Moore, creative director of the game, who has resolved the doubts about the resolution and the framerate of the adventure that many players have in their sights to accompany the purchase of PS5.
The creative has said that there will be two different modes. One of them will be at native 4K resolution, with a rate of 30 FPS; The ‘Performance Mode’, that’s what they call it, will reach 60 FPS, but instead will have a variable 4K resolution depending on a load of elements on the screen. “You’ll be able to react faster to attacks and dodge, making you feel more powerful if you’ve had a hard time at 60 frames per second,” says Moore.
What is clear is that Demon’s Souls will now not have the stability problems that the original PS3 game had. We will be able to see it first-hand from November 19, when the mythical From Software game that started a genre hits the stores together with PS5.