Hand-to-hand combat in first-person video games is a difficult subject for developers. And it seems that it is one of the aspects that are getting bogged down by CD Projekt Red in the process of creating Cyberpunk 2077, one of the most anticipated games of the year, which will be available if there are no new delays on November 17.
Pawel Kapala, senior designer at the Polish studio, commented in an interview with the VG247 portal that the team is not 100% happy with the current situation of close combat in the game. Although he also believes that during these remaining months until launch they will make the necessary improvements to obtain a more satisfactory result.
“We spent a lot of time trying to perfect it and we are not 100% happy with hitting in melee combat. We are working on it. We come from a pedigree in creating third-person games , and a lot of our development has It was about figuring out how to do hand-to-hand combat from a first-person perspective, “says Kapala.
The creative also assures that this was one of the aspects that journalists liked the least in the preview game sessions held a few weeks ago, and that now the hand-to-hand combat is much better than it was.
There is time for the new CD Projekt to be available, but their own managers tell what may be one of their weakest points, although they still have time to remedy it. We were able to play Cyberpunk 2077 and these are our impressions after playing four hours of the long-awaited first-person adventure.