In case you did not know, Amazon, one of the most important companies in the world, launched on May 21 a big-budget game called Crucible and quickly rose to the Top 100 of the most played games on Steam, and that is that in a said day the game reached 25,000 simultaneous players.
Just two days later, the game quickly disappeared from the Top and already had a peak of up to 5,000 simultaneous players, and at the moment of truth the 25,000 players from its beginnings were not a big deal since CS: GO moves daily on the million players, DOTA 2 over 800,000 and PUBG over 550,000.
Thanks to Twitch you can better see the hit of this big budget title from Amazon. During its launch, nearly 120,000 people were watching a game-related streaming , but just a week later, there aren’t even 1,000 people on all of Twitch connected watching all of the game’s streams together. In the end the money moves everything , and of 1,200 streamers during the first day showing the game, at the time of the reaction the graph shows less than 100 in the last days.
Steam doesn’t help either, as 55 percent of ratings towards the game are negative, with the majority of complaints tied to game performance, from servers, and it is even stated that a cooperative game of 4-8 players does not offer any written or voice chat system, high loading times, high times to enter a game (normal if no one is playing it anymore), and many of those who voted negative agree that it is not a bad game, but there is still a lot to polish, something that is not expected from a studio with many resources such as Amazon, although it must be clarified that the creator of the game is Relentless Game Studios, which is owned by Amazon.