In the last few days, several high-profile rumors about Halo Infinite have emerged. The next game from 343 Industries, set to be the Xbox flagship for the next generation, has seen a somewhat rough last month since the debut of its first gameplay focused on the campaign. Criticism of its status led the studio to delay the game’s release window to 2021 to ensure it delivers the quality expected in the series, and this week a well-known industry leaker (via VGC ) claims the wait could lengthen until 2022.
Not only that, this user, known as Sponger, maintains that 343 Industries has performance problems with the game on Xbox One S consoles, so he would be studying to dispense with the current generation, and make Halo Infinite a title only for Xbox Series X (on consoles), with the use of ray tracing as its “base” performance in development. Well, this is all false. The Halo community director has clearly denied this across the networks.
In response to Snip3down, one of Halo’s most successful pro gamers who feared further delays, John Junyszek comments on Twitter: “we’re seeing lots of fake “leaks” out there, so please don’t believe everything you read. There are no plans to change our 2021 release or the devices and platforms we’ll be supporting. We’re building Halo Infinite to be the best it can be on each device/platform. “
Of course, a lot can change between now and 2021 as a global health alert is maintained that does not seem to subside, but at the moment the plans are clear: Halo Infinite in 2021, and with an Xbox One version included. This same month it has been confirmed that the game will offer its multiplayer for free and with support for 120 fps on the new console, while, on the subject of delay, Phil Spencer has commented that “it is a bummer, but it is the right decision.”